Synthesis
News page added.
Shield Penetration and Hipfire Accuracy Passives are automatically unlocked for the first level.
Removed Movement Stim item.
Players can use crafting components found in matches to craft various weapons and armor
Ammo is now used per bullet and no longer discards the remaining magazine on reloading.
Ammo is now stored in a unique slot in the inventory and backpack.
Prison ship has been added.
Blue and yellow variants of the luxury ship has been added.
Respawn stations now have a chance to spawn more than 2 per match.
Loot up to Legendary rarity can now be found in most queues, at very low drop chances
Cybrid BiterĀ
Base Damage Increased from 10 to 20
Cybrid Damage Modifier Decreased from 3 to 1.5
DMR
Base Damage Increased from 50 to 60
Rarity Scaling: 60-67/75/82/90/97/105
Silenced Pistol
Base Damage Decreased from 60 to 45
Rarity Scaling: 45-50/56/62/68/73/79
Fire Rate Increased from 0.25 to 0.194
Fixed issue where the vendors would show the first vendor selected instead of the properly selected vendor.
Fixed issue where the Elite Bot Spawner would not be intractable on the Luxury Ship.
Fixed issue where Cybrid death crates would fall through stairs.
Fixed issue where projectile wasp's attacks would sometimes not play explosion VFX.
Fixed issue where the Phase Shift ability VFX would trigger on teammates.
Equipment may reset after first match.
When picking up ammo, the total on the HUD sometimes doesn't update (even after a reload). It updates after unequipping/reequipping.
Known issues with swapping items in the belt. Inventory overhaul still in the works.
End of match screen may not show gained experience from match. XP & rewards are still granted.